AI.implant becomes commercial once more

Standard licensing terms now available for PC, Xbox 360 and PS3 games
Publish date:

Those who follow the middleware scene may remember a piece of AI middleware called AI.implant. They may also remember that it was then bought, then bought again, and suddenly its owners took more interest in the simulation field.

At that time, it released the product under a new licensing agreement for game customers, which eradicated payment in lieu of co-marketing on finished products.

Well, it's all change once more - the tech is now once again available for commercial licensing for PC, PS3 and Xbox 360 games, as our latest Tool Focus discovers.

Speaking to Develop, Robert Kopersiewich, VP of product management at Presagis, said: “Last year, we announced the program to offer triple-A game developers a version of AI.implant essentially at no cost to allow us to grow the product for the other markets in which we sell it, primarily modelling and simulation.”

“The goal was to build up the product and generate some marketing activity with our game customers. This was very successful and we kept the program in place until recently. As a result, we’ve had lots of requests for using AI.implant in commercial games and so we allow games customers to have access to the regular commercial versions of AI.implant following our normal licensing and terms of sales.”

For more information on AI.implant, including where it goes from here, check out our latest Tool Focus.



The Rise of Middleware 2.0

The ability to handle PS3 and Xbox 360 is a given when it comes to middleware. Now, successful companies will have to be as innovative in how they deploy and charge for their smartsâ?¦


Commercial break-through

In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...