Audio deal for Activision

Global development studios to use Audiokineticâ??s middleware
Author:
Publish date:
Social count:
0

Activision has signed a deal with audio middleware firm Audiokinetic to use its Wwise technology in select titles.

The publisher will use the middleware across its global development studios to help unify audio production across multiple platforms and enhance audio fidelity for current-gen consoles.

"Activision is committed to leveraging the full audio capabilities of the next-generation consoles to dramatically improve the quality of audio in video games," states Adam Levenson, director of audio for Activision.

"Our partnership with Audiokinetic will allow us to overcome many of the technical difficulties in managing the production pipeline for audio and will ensure that the sound the consumer hears will be as immersive and interactive as the sound designer intended it."

"Activision is a world leader in the industry, developing and publishing games that set landmarks," says Genevieve Laberge, VP of sales at Audiokinetic. "We're very excited that they chose Wwise as their preferred audio solution and to participate in the development of the tremendous games Activision creates."

Related

2_whitmore.jpg

Audio Q&A: MGS on DSP

In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studiosâ?? director of audio, Guy Whitmore â?? and gets the scoop on Microsoftâ??s new deal with pro-audio plugin manufacturer Wave Artsâ?¦