Cliff Bleszinski says he wants console manufacturers to remove the red tape that prevents developers from fixing game-breaking bugs.
He says the hurdles a studio has to jump through in order to update their games on Xbox Live or PlayStation Network were a major problem in the aftermath of the Gears of War release.
"When Gears of War 2 launched and we found out that our netcode wasn't working right, it took us three months to get an update out," Bleszinski told Games Industry International.
"By that time, the majority of users had moved on to the next game or had traded it in."
With the potential threat posed by more open platforms like the PC moving into the living room, developers could soon be able to reach a bigger audience without facing such bottlenecks.
Blezinski argues that console makers need to streamline their online publishing process if they want to achieve success.
"If Microsoft and Sony are to do well in this next generation, they are going to need to reduce that time as much as possible, as well as continue to enable user-supported mods, independent games, and really just get rid of the wall that makes it incredibly hard to find those products, even if they're allowed on the console," said Bleszinski.
"All that red tape needs to be stripped away in order to create an ecosystem to allow for a product like Minecraft to actually happen on a console."
Bleszinski recently left Epic Games, and is mulling the creation of a small studio.