GDC 09 organiser Think Services has opened its submission process for session proposals.
Talks can take the form of lectures, panels, one- or two-day tutorials, roundtables and poster sessions and will be split into tracks themed around the areas of audio, business, game design, production, programming and visual arts.
The submission process for this year's conference has been facilitated by splitting it into three phases. Upfront initial pitches now only have to outline the session focus, attendee takeaway, speaker biography and conference history. Should the submission be chosen by the Advisory Board for phase two, the complete presentation plan is necessary, at which point the board will make final decisions about the conference line-up.
"GDC’s world-class reputation is built on the strength of its content, so we are always looking for new ways to keep the quality of that content as high as ever, and to find new ways to raise the bar year after year," said Meggan Scavio, director, Game Developers Conference.
"To that end, we have reformatted our historically rigorous submission process to make the first steps more welcoming, and so that the advisory board can select the sessions that are most beneficial and relevant to the attendee. When submitting, keep in mind that GDC attendees are experts in their field. Tell them something they don’t know.”
The 2009 Game Developers Conference takes place at the Moscone Centre in San Francisco from March 23rd to the 27th, 2009. Interested speakers have until August 11th to submit their first-round proposals. For more information, visit the event website.