Can haptic devices serve games design better than a mouse? - MCV

Can haptic devices serve games design better than a mouse?

Special guide to the peculiar-looking but innovative devices available to artists, designers and gamers
Author:
Publish date:

Sure, the GlaDOS-looking device pictured above might look more suited to something like keyhole surgery rather than games development, but haptic devices - which supply physical feedback and differing input solutions - are fast becoming a viable option for gamers and games developers, specifically artists.

Certainly much of this is due to the uptake of the NIntendo Wii, but there's also a professional crossover as well, where new devices provide new input methods for desgin. Although some may scoff and say nothing will beat the standard keyboard and mouse or gamepad - in either professional or consumer circumstances - this is a growth area.

We've put together a guide to the various products in this field that are out there, detailing their background, supported applications - and even some pictures of the odd-ball contraptions. Click here to read more.

Related

2_wii_testing.jpg

Designing games for the Wiimote

In this exclusive report based on research derived from player feedback, Ben Weedon at Serce Usability Services looks at how developers should be designing game concepts for the Nintendo Wii's innovative remoteâ?¦