Capcom profits dip during scant release schedule

Publisher continues company-wide restructuring to move development in-house
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Capcom profits fell by 37.3 per cent to £5.5 million during the last quarter from the same time last year, according to the company’s latest financial report.

Net sales also decreased by 6.2 per cent to £118 million. The publisher blamed the “scant” release schedule in the market across the industry for falling profits.

The firm said Resident Evil Revelations, released in May, had achieved projected sales, while Dragon’s Dogma: Dark Arisen also enjoyed solid sales.

Other titles Monster Hunter Frontier performed steadily, and browser title Onimusha Soul, distributed in Japan, was said to have enjoyed a successful launch. Beeline’s free-to-play title’s Smurf’s Village also continued to provide a stable income, the company said.

Despite steady sales, Capcom said its mobile titles did not achieve expected levels of sales, and blamed this on the lack of major titles release during the quarter.

In the face of changing business models and a new generation of consoles, the firm said it has continued its restructuring process by moving more development in-house and reducing the amount of work outsourced overseas.