Changes for WB's development team - MCV

Changes for WB's development team

Warner Bros Interactive has seen through some key changes to its senior personnel, as Monolith CEO Samantha Ryan steps up to become SVP of development and production, replacing former boss Jason Hall who is leaving to focus on his own company.
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Warner Brothers Interactive was founded in 2004 and until now had been managed by Hall, who left his post as CEO of Monolith which he co-founded, to head up the movie company's games development team - a move which left Ryan to take up the post of studio boss.

Hall generated lots of press for the new imprint by controversially suggesting that developer payments be linked to quality measured by review scores. Later that year, Warner Bros Interactive ended up buying Monolith after taking a 20 per cent stake in 2003.

“We’re extremely fortunate to have Samantha take the helm at WBIE,” said Kevin Tsujihara, WB's president.

“She has worked with us since Monolith was one of our important production studios and has continued to do so since we acquired the company.”

Much like his move from Monolith to WBI, Hall won't be going too far from the company stable. While working at his production company, HDFilms, he has an overall first-look development deal for videogames and feature films with Warner Bros. And he’ll serve as executive producer of key WBIE videogame titles and will continue to look after pre-existing and new HDFilms projects being made for Warner Bros. Pictures.

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Brothers in arms

Warner Bros has operated its Interactive Entertainment division since 2004. Founded by former Monolith boss Jason Hall and debuting with a dash of controversy - Hall said he would pay developers less if their WB IP-based games reviewed poorly - the operation was focused on external development.