Develop April: Game engine special out now

We discuss the move to free with Crytek, Epic and Unity and take a look at Valve’s Source 2 engine, Autodesk’s Stingray, alternative tech and more
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The April 2015 issue of Develop is now on its way to readers’ desks around the world, with the digital edition also available.

Inside we talk to Epic, Unity and Crytek on the move to free and what it means for developers. We also chat with Gabe Newell about the Source 2 engine and Autodesk on its upcoming Stingray tech.

Elsewhere we look at the vast array of quality alternative game engines you may not have considered before, and also talk to the studios that build their own. Our in-depth look at QA meanwhile covers broken games and live operations.

The print edition of our April issue is out now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue features:

Game engine makers on the road to free

A look at the QA process for top triple-A games and the repercussions of game-breaking bugs

Experts discuss keeping up quality during live operations

A rundown of alternative game engines

Small studios on why they’re building their own game engines

Audio experts on why it’s worth investing in a quality sound engine

MHT Game’s plans to collaborate with Western developers in China

The latest Unreal Diaries looks at open worlds and Hollywood animation

10 things you didn’t know you can do with Unreal Engine 4

Nick Gibson analyses King’s mobile marketing strategies

Debbie Bestwick on why Team17 is no longer a ‘publisher’

#DevelopJobs – This month’s job section features an interview on Playground Games’ recruitment drive, how to become a gameplay programmer and how to get a job at Engine Room Games

What developers can expect from the latest version of Marmalade Quick

Key Release: Enlighten 3 with Forge

John Broomhall talks to composer Jason Graves about the music of Evolve

Unity Focus: Remastering Republique with Unity 5

Spotlights – We take a closer look at Carbon Digital, Massive Entertainment and the Houdini Engine

The latest Game Dev Family Tree explores Austin, Texas

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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