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Develop August: The return of the Stamper brothers - MCV

Develop August: The return of the Stamper brothers

Print and digital editions available now, including an interview with this year's Development Legend, six-page Frankfurt Region Focus and an in-depth look at AI
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The latest packed issue of Develop magazine is available now, featuring an exclusive interview with Rare co-founder Tim Stamper.

Collecting this year's Development Legend award on behalf of himself and his brother, Stamper reflects on the highlights of the duo's career and hints at their forthcoming return later this year.

We also have seven pages reporting back on the Develop Awards 2015, featuring photos from the night and a spotlight on each of the winners.

Elswhere, we have in-depth features on AI and version management, a six-page Region Focus on Frankfurt and interviews with Her Story creator Sam Barlow, former Blizzard exec Rob Pardo and Colossal Order boss Mariina Hallikainen. 

The print edition of our June issue is out now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue includes:

  • The Return of a Legend: Interview with one half of this year's Development Legend winner, Rare co-founder Tim Stamper
  • Develop Awards 2015 Winners Special: All the highlights for this year's awards ceremony, including photos from the night and winners' reactions
  • Frankfurt Region Focus: A six-page analysis of how this growing German hub attracts games development talent from around the world
  • His Story: Indie developer Sam Barlow discusses why he left triple-A to develop Her Story
  • What happened to the MMO? Former Blizzard CCO Rob Pardo on why publishers have struggled to replicate World of Warcraft's success
  • 'Stop calling me a female CEO': Colossal Order boss Mariina Hallikainen says the industry has a long way to go before 'true gender equality'
  • AI's next frontier: Experts ponder the future of the technology
  • Keeping your game on track: How version management tools can improve your chances of success
  • Develop's Top Tips: How to create believable AI
  • Nick Gibson on why mobile gaming has finally grown up
  • Playmob's Lee Hinds on why President Obama might be wrong
  • We speak to PieceFall creator Steel Minions, the first undergraduate development team in the world to publish a game on PS4
  • A profile on Audiokinetic's Wwise 2015.1
  • Heard About: John Broomhall catches up with Paul Weir, composer on No Man's Sky
  • Marmalade details how it is working with Microsoft to prepare developers for Windows 10
  • Unreal Diaries: Hit game Ark: Survival Evolved becomes the first title to release UE4 mod tools
  • Unity Focus: The making of Bossa Studios' I Am Bread
  • Develop Award winner Amiqus discusses what games companies look for in the next generation of developers
  • Develop Jobs features interviews with Freejam, Bossa and D3T, plus a behind-the-scenes look at Tag Games
  • Spotlights on Soundcuts, Haxe and OlliOlli creator Roll7
  • Game Dev Family Tree: Liverpool

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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