And who better to grace our milestone cover than Warren Spector: finally free from his PR blackout shackles, Spector talks in-depth with Develop about how Epic Mickey came to be, and how it's an evolution of the things he's been trying to express in games since the very beginning of his career.
Also in the issue is a bumper retrospective of the past 100 editions of Develop, looking at how the industry has changed and trends have come and gone over the nine years we've been covering it. Plus, fresh from being crowned Development Legend at the 2009 Develop Awards, we sit down with Phil Harrison to detail his career so far.
Elsewhere in the issue we've got over 20 pages dedicated to the Canadian development sector to celebrate this month's Montreal International Games Summit, and we ask the industry for the 50 games that every developer should have played.
Tools and tech-wise we speak to Mozilla's Arun Ranganathan about the new WebGL standard, take a look at the new game engine by the Ready at Dawn team, cover what's new in Unity 2.6, and look at how Autodesk middleware helped create A2M's WET.
Plus there's our usual mix of opinion and analysis from the industry's brightest commentators: Rick Gibson profiles Ankama, Owain Bennallack balks at the size of the Assassin's Creed 2 team, Billy Thomson questions whether character customisation is really that desirable, and David Jefferies concludes his look at stereoscopic 3D.