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Develop July: In control of virtual reality - MCV

Develop July: In control of virtual reality

Latest issue – out now – explores VR, voice acting, the democratisation of games development and more
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The latest issue of Develop Magazine is available now, and features an in-depth look at the emerging control methods for virtual reality.

We explore how VR pioneers are finding new ways for players to interact with the immersive experiences they create, with more virtual reality goodness including the latest analysis from SuperData's Joost van Dreunen and a preview of Unity-based adventure Pollen.

Elsewhere in the issue, we have interviews with Unity CEO John Riccitiello and founder Nicholas Francis, Lumino City creator State of Play Games, and the composer behind Limbo and the upcoming Inside.

The print edition of our June issue is out now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue includes:

  • Virtual control: Experts discuss the role different controllers play in creating the best virtual reality experiences
  • The chaos of democracy: Unity CEO John Riccitiello and founder Nicholas Francis debate the merits of lowering the barriers to entry for games development
  • A decade of development: Former Develop editor Owain Bennellack gathers development legends to discuss how the industry has changed over the past ten years
  • Giving your game voice: We explore the technical challenges of introducing a full voice cast to your game, and explore how to build your own recording studio
  • We interview Lumino City creator State of Play Games about the story behind the award-winning game
  • Joost van Dreunen analyses the leading players' various strategies for virtual reality
  • Amazon's Peter Heinrich offers advice on how devs can drive their mobile games without resorting to the sneaky tactics app stores are starting to clamp down on
  • Develop's Top Tips: Sound design experts reveal how to use 3D sound, find the right volume and frequencies for your effects and music, and make convincing lava sounds with porridge
  • Creative Skillset explains why the games industry needs more apprenticeships
  • Develop: Brighton 2015 preview: Our picks of the best sessions at next week's conference
  • Key Release: Elias Software's new adapted music rendering engine
  • Heard About: John Broomhall talks to the composer behind Limbo and the upcoming Inside
  • Made with Marmalade: How the cross-platform tool integrates with audio solutions such as Wwise and Dolby
  • Unreal Diaries: Epic Games puts $60,000 towards a new design challenge in the world of architectural visualisation
  • Unity Focus: A look at Mindfield Games' VR adventure Pollen
  • Tutorial: How to integrate Unity and Visual Studio Code
  • Microsoft Spotlight: Pixel Squad talks about funding, monetisation and updating your game via the cloud
  • VMC's Kirstin Whittle on why creativity isn't enough to succeed in games
  • Dare to be Digital prepares to bring the world to Dundee
  • GameSparks offers advice on what devs should look for in a backend provider
  • D3T tells Develop how it used its games development experience to bring history to life at the Bannockburn Visitor Centre
  • Find out more about why hundreds of students travel to Cambridge every year for Brains Eden
  • Region Spotlight: Cambridge - your quickfire guide to the biggest studios and services firms in the area
  • Devleop Jobs features interviess with Digit Game Studios, Creative Assembly, Goodgame Studios and a behind-the-scenes look at Stick Sports
  • Spotlights on Side, Kythera and Payload Studios
  • Game Dev Family Tree: Brighton

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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