Develop May: TV's move to games, start-up tips, the return of FMV and more

Print and digital magazine available now, including interviews with the BBC, Channel 4 and Sam Barlow, plus in-depth looks at The Banner Saga and Carmageddon: Max Damage
Author:
Publish date:

Whether you're a budding start-up just beginning to make your name in the world of games or an established studio looking for the next big opportunity for your company, this month's Develop magazine is for you.

In our headline feature on video game adaptations of TV brands, we ask the BBC, ITV, Channel 4 and more how developers can work with the UK's biggest broadcasters and small-screen hits, from Game of Thrones and Star Trek to Top Gear and Doctor Who.

Eslewhere, we've got a bumper series of special features dedicated to advice for start-ups. Dlala Studios looks back upon its own journey from fledgling dev to soaring studio, former Sony indie expert Shahid Ahmad offers his help with some of the hardest decisions faced by new devs, Gunjin Games' Nick Gibson reveals how to found a studio on a shoestring budget and we tour the world to find the hubs and co-working spaces made for creators looking for somewhere to begin their journey. That's just the start: we also ask some of the catchiest studios how they named their business, and gather the expert tips of those who made it in the industry.

Next up, we talk to Her Story mastermind Sam Barlow, Cibele developer Nina Freeman, Roundabout creator No Goblin, Splendy Games and more masters of full-motion video about the return of live-action movies in games.

Moving into Build, there's a deep dive into the car physics of crash-and-smash-'em racing revival Carmageddon: Max Damage with Stainless Games and Stoic Studios looks back on the development of beautiful Norse RPG The Banner Saga. Sticking with the start-up theme, there's also a round-up of the free development tools you may not have considered using.

And, of course, if you haven't seen the finalists for this year's Develop Awards, the full list is included. Were you shortlisted?

That's just the start – dig into this issue's wealth of content through your browser, mobile or tablet device here. If you're not a subscriber to our print magazine, you can subscribe for as little as £35 right here.

Here's an overview of this month's mag:

  • As Seen on TV: The BBC, ITV and Channel 4 reveal why they're looking to work with more devs to bring TV hits to the world of games, and detail how you can get involved
  • Start-up special: Top tips for young studios, advice on finding local developers hubs and co-working spaces, and the stories behind some of games' best-named companies
  • Doing it Live: Sam Barlow, Nina Freeman and more on the return of full-motion video in games
  • Develop Awards 2016: This year's finalists
  • Writing for games: Steven-Elliot Altman on the importance of writers and how to ensure things explode when they need to
  • Opinion: Shahid Ahmad discusses the difficulty of starting of a studio, Dlala Studios' Aj Grand-Scrutton reflects on his own journey as a start-up and Gunjin Games' Nick Gibson offers vital advice for devs on a budget
  • Jobs: How the UK industry reacted to the death of Lionhead and Evolution, the latest hires and appointments, how to perfect your CV and interview technique, advice on becoming a chief design officer with Guerilla Tea's Charlie Czerkawski and Sumo Digital sits in the recruiter hot seat
  • Crash Course in Physics: Stainless talks about the complicated car physics of Carmageddon: Max Damage
  • The Develop Post-Mortem: Stoic's The Banner Saga
  • Free dev tools: 16 'priceless' tools you might not know
  • Tutorial: Rendering portfolio images using Substance Painter's Iray integration
  • Heard About: Music production in Far Cry Primal
  • Unity Focus: Making the tedious terrific in Owlchemy Labs' VR debut Job Simulator
  • Key Release: King's Defold engine
  • Unreal Diaries: Crossing the uncanny valley with animation driven by live performance
  • Tools Spotlight: Chat Mapper
  • Made with Marmalade: Choosing the right tools for your first project
  • Ask Amiqus: How can we grow our team when we hired everyone we know?

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

Related

studio - auroch digital.jpg

Develop's top tips for start-ups

Thinking of opening your own studio? Developers that have already been through the journey, those that currently are and a range of industry experts share key insights into starting on your best foot