Develop November: Rise of the Steam Machines - MCV

Develop November: Rise of the Steam Machines

Print and digital editions available now; features analysis on Valve's new hardware, getting funding and finding the right publisher
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The latest issue of Develop magazine is out now, and takes a look at Valve’s Steam Machines ahead of their launch, an interview with Gabe Newell and just what developers think of the new hardware.

We also have a special feature on how to get funding for your game, advice on choosing the right publisher for you and how Supermassive used lighting to terrify players in Until Dawn. Plus much more.

The print edition of our October issue is on its way to subscribers now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue includes:

Interviews with Valve’s Gabe Newell and PC developers on Steam Machines

Experts chip in with advice on obtaining funding for your studio

How to choose the right publisher for you

How Supermassive used lighting to terrify players in Unreal Dawn

Studio profile: Activision’s Beenox

Bigpoint’s Jonathan Lindsay discusses how Western developers can find success in the East

SuperData’s Joost Van Dreunen on the indiepocalypes and planning development

Debbie Bestwick on the curse of ‘indie’

Pole To Win explains the acquisition of Side

Studio Spotlight: A look at the inner workings of Life is Strange developer Dontnod

Dlala on growing from a garage band of devs to 17 staff

10 top tips on game lighting

Heard About: Scoring Fable Legends

Tools Spotlight: Fork Particle

Key Release: Fabric Engine 2

The Future State: Integrating QA with support

Made with Marmalade: Five reasons to try C++11

Unity Focus: Sword Coast Legends

Unreal Diaries: Getting a grip on VR input

Services Spotlight: 3Lateral

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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