The latest issue of Develop magazine is out now, and takes a look at Valve’s Steam Machines ahead of their launch, an interview with Gabe Newell and just what developers think of the new hardware.
We also have a special feature on how to get funding for your game, advice on choosing the right publisher for you and how Supermassive used lighting to terrify players in Until Dawn. Plus much more.
The print edition of our October issue is on its way to subscribers now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.
The latest issue includes:
Interviews with Valve’s Gabe Newell and PC developers on Steam Machines
Experts chip in with advice on obtaining funding for your studio
How to choose the right publisher for you
How Supermassive used lighting to terrify players in Unreal Dawn
Studio profile: Activision’s Beenox
Bigpoint’s Jonathan Lindsay discusses how Western developers can find success in the East
SuperData’s Joost Van Dreunen on the indiepocalypes and planning development
Debbie Bestwick on the curse of ‘indie’
Pole To Win explains the acquisition of Side
Studio Spotlight: A look at the inner workings of Life is Strange developer Dontnod
Dlala on growing from a garage band of devs to 17 staff
10 top tips on game lighting
Heard About: Scoring Fable Legends
Tools Spotlight: Fork Particle
Key Release: Fabric Engine 2
The Future State: Integrating QA with support
Made with Marmalade: Five reasons to try C++11
Unity Focus: Sword Coast Legends
Unreal Diaries: Getting a grip on VR input
Services Spotlight: 3Lateral