The latest issue of Develop has now arrived and features our exclusive interview with Gears of War creator Cliff Bleszinski on starting his own studio.
Elsewhere in the new issue we also cover what’s happening in the highly competitive work-for-hire space, Italy’s gaming renaissance and take a look under the hood of Sony’s Authoring Tools Framework, now available to everyone.
The print edition of our October issue is out now. You can also read Develop through your browser and on iPad.
The latest issue features:
- Cliff Bleszinski’s comeback: The famous game designer opens up on his new studio Boss Key, and how he’s handling the new responsibilities
- Apple Watch reaction: Developers tell us whether the smart watch announcements are a new revolution in gaming or just a passing fad
- We delve into the world of work-for-hire to discover how these studios are adapting to changes in the game industry, and ask them their secrets to success
- Region Focus: Italy
- 30 years of Ubisoft Reflections
- Nick Gibson discusses how Oculus can reach its potential
- Alex Ward ponders whether Ubisoft has Rockstar on the run with its open world designs
- Oculus’ Nate Mitchell discusses the VR firms recruitment drive following its $2bn acquisition by Facebook
- Why Sony has made its Authoring Tools Framework, used in The Last of Us, available to everyone
- How Mixamo aims to make the world of animation accessible to all
- A guide to essential mobile game development tools
- Key Release: Substance Painter
- Heard About Rockstar veterans discuss their new venture Solid Audioworks
- Epic on the launch of the Unreal Engine Marketplace and making UE4 free for schools and universities
- Unity Focus: Why InXile adopted Unity for Wasteland 2
- Made with Marmalade: The middleware firm on the opportunities presented by Apple’s new Metal API
- FAQ: TT Games’ Jonathan Smith gets the rapid-fire question treatment