The latest issue of Develop magazine is out now, featuring a look into the barriers students are facing trying to get into the games industry.
We also take an in-depth look at designing a game for eSports, take a trip to the Stugan games accelerator, and uncover what’s happening in the Guildford games hub.
The print edition of our September issue is on its way to subscribers now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.
The latest issue includes:
- Studio recruiters, students and lecturers discuss the difficulties of getting into games
- How to design a game for eSports
- We go inside the Stugan games incubator
- We chat with Robo Pixel about its Gamescom UK game of the show Gunnihilation
- Bigpoint discusses its upcoming Game of Thrones MMO
- Guildford Region Focus
- SuperData’s Joost van Dreunan on creating authentic experiences in a digital world
- Team17’s Debbie Bestwick explains how The Escapists became a breakout hit
- #DevelopJobs: Features interviews with Guerrilla Games on hiring for VR, Reflections, InnoGames and Climax
- Mobile game development tools guide: A look at the top tech available for developers
- Heard About: Jessica Curry on scoring the apocalypse in Everybody’s Gone to the Rapture
- Ten top tips on getting the most out of sound engine Wwise
- The Future State: How the multi-platform evolution is driving new QA protocols
- Key Release: Faceware Live plug-in for Unreal Engine 4
- Unreal Diaries: Epic discusses its award-winning UE4-powered short film A Boy and His Kite
- Unity Focus: 5 Lives Studios on building Satellite Reign
- Made with Marmalade: Why Toffee is sticking with the tech for Earn to Die
- Spotlights on Audiomotion, Godot Engine, the National Film and Television School and n-Space
- Game Dev Family Tree: Stockholm
You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.