Engine revs up for Wii development

Dutch game studio to port its audio middleware
Publish date:

Netherlands-based developer Engine Software has become a licensed Wii developer, their seventh consecutive development license for Nintendo platforms.

The studio has no titles currently in development for the Wii, but claims it will be evaluating possibilities for both retail and digitally-distributed Wii Software games. It is, however, in the process of recreating its Music & Sound Replayer audio middleware for the console.

Ruud van de Moosdyk, VP of Development at Engine Software: “We are very happy to have acquired the Wii Licensed Developer status, as this will open up new creative opportunities for our team, as well as new business opportunities for our company. In the last few months many of our clients have already inquired whether or not we support Wii development, so demand for developers is high.”



MMO Engine Round-Up

Itâ??s the big risk, bigger reward gamble for developers, but when it comes to MMOGs, at least thereâ??s plenty of middleware to choose fromâ?¦


Life in the Engine Room

At the Microsoft Gamefest conference earlier this week, Epic Games hosted a special session which brought together three of its very different customers to share their experiences (both good and bad) using middleware and to offer advice to those looking to use Epicâ??s Unreal Engine. Session summary followsâ?¦