Ex-Blizzard CCO Rob Pardo is partnering with Unity to serve as a creative advisor to its game-making community.
He will tour the globe and visit developers across North America, Europe and Asia to discuss the creative process, game design and industry trends.
Pardo will also visit individual studios and appear at select local Unity community developer groups to share advice.
A full itinerary for his tour will be published at a later date.
“After years steeped in the games business, my passion remains the same at its core: I love games, discussing design and creative process and I find it fascinating to see how different people work differently,” said Pardo.
“We’re seeing a new golden age of games currently with an amazing catalogue of games, with more breadth and diversity than ever before; there’s something for everyone. Whether you’re into hardcore triple-A shooters, deep strategy games, quirky platformers, or more avant garde indie fare, it’s an embarrassment of riches.
“I am very much looking forward to my tour and I hope to meet many developers with different team sizes, genres and platforms. I’ll see developers creating free to play mobile games and others who are creating premium triple-A games for PC and console. I hope to offer insights from my experience designing games, serve as a sounding board for ideas, and simply sit down to muse together about game design in the new shape of our industry.
“Hopefully the knowledge shared and gained in these meetings will make it outside the walls where they take place. I’ll try to do my part in that sense by writing about my experiences while traveling the world. You’ll be able to see those thoughts on the Unity blog.”
The former Blizzard CCO has worked on a number of titles for the company, including as lead designer on World of Warcraft and StartCraft: Brood War. He left the developer in July 2014 after 17 years with the developer.
Image credit: Official GDC
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