After a tricky few years for UK developers, we’re seeing a rise in new production houses springing up out of the still-warm ashes of triple-A studios in the UK. The latest of these is Liverpool based Wushu Studios, founded by ex-Evolution Studios senior staff. It plans to move “away from the triple-A grind to create games with interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.” A common popular move in an increasingly busy and competitive market.
The eleven-person strong team formed in August 2017 under the leadership of studio founder Alan McDermott (former Evolution Studios, PlayStation), design director Nigel Kershaw (former Evolution Studios, PlayStation, Deep Silver, Revolution Software), and art director Stuart Trevor (former Evolution Studios, PlayStation). Work quickly began on a prototype for the team’s first project, an Unreal Engine 4 powered science fiction IP.
Now that Wushu Studios is in the public eye, the team hopes to bolster its already impressive talent by hiring up. More information about this, as well as contact details for anyone interested in applying, can be found on the official website.
“Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers,” says studio lead Alan McDermott.
“We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities. This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”