Five Nights at Freddy's dev issues apology for unfinished release

‘There are a lot of features that this game should have had, features that I was told about, but ignored and didn’t implement,’ admits Scott Cawthon
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The creator of hit horror franchise Five Nights at Freddy’s has apologised after his latest game was criticised for missing features and seeming ‘lazy’.

Five Nights at Freddy’s World was released on January 21st as an RPG spin-off to the series.

However, players soon took to the title's Steam page to offer their criticism of ‘broken controls’, ‘terrible graphics’, ‘lazy features’ and other gameplay issues.

Despite the strong negative reaction, the £6.99 game maintains a ‘Very Positive’ review average, with 86 per cent of comments giving it a thumbs up.

Scott Cawthon, who has developed all of the FNaF titles – including five releases within the space of 17 months – issued an apology in the form of a blog post on the game’s page.

“You know, I’ve been accused of rushing my games ever since FNaF 1, but I’ve never felt that I’d released a game too early… until now,” he begins.

“There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.

"I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t.”

Cawthon concludes with a vow to fix the game, as well as providing a list of features added to the game since the post went live, including an overworld map, attack command descriptions and in-game item descriptions.

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