GameDuell lays off casual devs to refocus on tabletop titles

‘The market of hit-driven arcade games has become extremely competitive,’ explains head of studio
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German outlet GameDuell is to depart from the business of casual development in order to capitalise on the growing opportunity in board and card game adaptations.

The mobile and browser studio employs more than 200 staff, but has cut jobs throughout its casual arcade teams to support the move.

GameDuell said that it would help those affected in their search for new work.

One drive behind the restructuring is the recent success of mobile title Grand Gin Rummy and online card game Belote.

"The market of hit-driven arcade games has become extremely competitive," explained CEO Kai Bolik (via PocketGamer).

“We feel that we can achieve more for our community of players by focusing on the areas where we are one of the market leaders.

"As part of our strategy, we will now focus on our core strengths in developing and operating community games and utilising our cross-platform technology.

"In this field we have a healthy business with a proven track record of 13 years."

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