â??Games should be part of a larger narrativeâ?? - MCV

â??Games should be part of a larger narrativeâ??

Expanding game worlds can keep players engaged, says FluffyLogicâ??s Kronschnabl
Author:
Publish date:

In today’s feature, FluffyLogic’s Ana Kronschnabl considers how developers need to readdress the way they conceive new projects to harness the benefits of both convergent technology and the increasing number of platforms.

To improve the economic and cultural potential of a new game, suggests Kronschnabl, it is increasingly essential to build a universe that extends beyond the narrative boundaries of the release itself.

Citing the concept of diegeses, which comes from Greek theatre, the FluffyLogic CEO explains what narratives designed to outlive their source have to offer.

“I suggest that we should start to see the creation of a game not in purely game terms, but that we should see it from the start as part of a larger, coherent diegetic media product; as a narrative and interactive space that will engage its users over a period of time.” said Kronschnabl.

“Whilst the game aspect of the concept may be the crucial aspect of the project initially, we should also consider how other media can best assist us in telling our stories.”

To read the full feature click here.

Related

2_keiichiyano_sm.jpg

iNiS to win it? â?? Part 1

In part one of our three part interview with iNiS co-founder Keiichi Yano, we focus on Lips, its forthcoming singing game for Microsoft â?? how its knowledge of karaoke culture can help the game's development, and why the game might help players appreciate songs in a whole different way...

2_davejones_developawards.jpg

Keeping up with Jones â?? Part 2

After Scottish games developer Realtime Worlds confirmed it had received a $50m investment to help support its plans for future growth we spoke to CEO Dave Jones to find out more about the studioâ??s online strategyâ?¦