The first PSN game to be authored on the Unity platform has been revealed at GDC in San Francisco.
Rochards, developed by Recoil Games and published by SOE, is scheduled for a spring release on the Sony digital distribution platform.
"As development on Rochard began, our team was blown away by the capabilities of the Unity platform," said Recoil Producer Kalle Kaivola.
"We found our designers could dive into scripts and build functioning prototypes independently and nail down core gameplay elements efficiently by editing objects in run-time. Unity allows us so much flexibility; it was clearly the most powerful engine choice we could hope for Rochard.”
Unity CEO David Helgason added: “Unity has become the 3D authoring platform of choice for more than 400,000 developers and our vision has always been to build a unified platform for game development that offers the broadest market support.”
“Last year we introduced support for the PlayStation 3 and are excited to support the first commercial releases on the platform. In the future we look forward to continuing to expand the reach of our customers’ games to new platforms and audiences."
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