If you're heading to the US for GDC08, then this is the page for you â?? a comprehensive summary of whatâ??s planned for this yearâ??s eventâ?¦

Going Down to California?

ABOUT THE GAME DEVELOPERS CONFERENCE 08
When: February 18th to 22nd
Where: Moscone Centre, San Francisco, California, USA
Web: www.gdconf.com

AT A GLANCE SCHEDULE

GDC MOBILE
Monday, February 18th & Tuesday, February 19th

Serious Games Summit
Monday, February 18th & Tuesday, February 19th

Casual Games Summit
Monday, February 18th & Tuesday, February 19th

Indie Games Summit
Monday, February 18th & Tuesday, February 19th

Game Connection America
Tuesday, February 19th to Thursday, February 21st

GDC: Main sessions, lectures and keynotes
Wednesday, February 20th to Friday, February 22nd

GDC Expo
Wednesday, February 20th to Friday, February 22nd

Indie Games Pavillion
Wednesday, February 20th to Friday, February 22nd

THE KEYNOTES


GDC MOBILE #1

The Future of Mobile Games
Speaker: Michel Guillemot (CEO & President, Gameloft)
Monday, February 18th

GDC MOBILE #2
Play with anybody everywhere – context, the new
paradigm for game play
Speaker: Anssi Vanjoki (Executive Vice President,
Markets, Nokia)
Tuesday, February 19th

INDEPENDENT GAMES SUMMIT KEYNOTE ROUNDTABLE
Scattershots of Play – The Potential of Indie Games
Speakers: Kellee Santiago (ThatGameCompany),
Jon Mak (Queasy Games),
Pekko Koskinen (LudoCraft)
Monday, February 18th, 10:00AM – 11:00AM

CASUAL GAMES SUMMIT KEYNOTE #1
The Promise of Casual Games
Speaker: John Welch (PlayFirst)
Monday, February 18th, 12:00AM – 12:30PM

CASUAL GAMES SUMMIT KEYNOTE #2
The Changing Face of Casual Games
Speaker: Chris Early (Microsoft Casual Games)
Tuesday, February 19th, 10:05AM – 10:35AM

MAIN CONFERENCE KEYNOTE #1
A Future Wide Open: Unleashing the Creative Community
Speaker: John Schappert (Corporate Vice President Live, Software and Services, Microsoft)
Wednesday, February 20th, 10:30AM – 11:30AM

MAIN CONFERENCE KEYNOTE #2
The Next 20 Years of Gaming
Speaker: Ray Kurzweil (inventor & futurist)
Thursday, February 21st, 10:30AM – 11:30AM

KEY SESSIONS – STAFF PICKS

Not got much time in your schedule? Then we’ve picked the nine sessions (and listed them in chronological order) you shouldn’t miss…

Storytelling in BioShock: Empowering Players to Care about Your Stupid Story
Speaker: Kenneth Levine (President/Creative Director, 2KBoston/Irrational)
Date/Time: Wednesday, February 20th, 9:00am – 10:00am
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: Intermediate

Sam and Max – Episodic Content Creation
Speaker: Julian Kwasneski (Audio Director, Bay Area Sound),
Jared Emerson-Johnson
Date/Time: Wednesday, February 20, 9:00am – 10:00am
Location (room): Room 3004, West Hall
Track: Production
Secondary Track: Audio
Experience Level: Intermediate

Looking Back at Lost Odyssey – The Challenge of Cross Cultural Development
Speaker: Ray Nakazato (President, FeelPlus)
Date/Time: Thursday, February 21st, 2:30pm — 3:30pm
Location (room): Room 132/133, North Hall
Track: Game Design
Experience Level: All

Creating Spielberg’s Boom Blox
Speaker: Louis Castle (VP of Creative Development at EALA, Electronic Arts)
Date/Time: Thursday, February 21st, 4:00pm — 5:00pm
Location (room): Room 135, North Hall
Track: Game Design
Secondary Track: Production
Experience Level: All

My First MMO
Speaker: Dave Jones (Realtime Worlds)
Date/Time: Thursday, February 21st, 5:30pm – 6:30pm
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: All

Creating a Character in Drake’s Fortune
Speaker: Christian Gyrling (AI and Animation Programmer, Naughty Dog Inc.)
Date/Time: Friday, February 22nd, 9:00am – 10:00am
Location (room): Room 2001/2003, West Hall
Track: Programming
Secondary Track: Visual Arts
Experience Level: Advanced

Development – Super Smash Bros. Brawl
Speaker: Masahiro Sakurai (Designer and Director, Sora)
Date/Time: Friday, February 22nd, 10:30am – 11:30am
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: All

The Technology of Final Fantasy
Speaker: Taku Murata (General Manager, Technical Research Divi, Square Enix)
Date/Time: Friday, February 22nd, 12:00pm – 1:00pm
Location (room): Room 135, North Hall
Track: Programming
Experience Level: All

A Portal Post-Mortem: Integrating Writing and Design
Speaker: Kim Swift (Valve), Erik Wolpaw (Writer, Valve)
Date/Time: Friday, February 22nd, 4:00pm – 5:00pm
Location (room): Room 2014/2016, West Hall
Track: Game Design
Experience Level: All

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