Green Man Gaming, Curve and Soedesco want to sign your games at Interface next week

Digital publishers join Mike Bithell, The Chinese Room, Team17, Sega, Channel 4, Unity, Playtonic, KISS, Edge Case and more at indie-focused conference and pitching event
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This year’s Interface line-up has been bolstered by the addition of Green Man Gaming, Curve Digital and Soedesco.

The digital retailer and publishers join major UK publishing names already confirmed for the event, including Sega, Channel 4, Plug In Digital and KISS, who are all looking to find the next independent hit.

Green Man Gaming has its own publishing arm and launched its Finishing Finance Facility at the end of last year to assist developers with financial support.

Soedesco is the publisher behind titles such as Awesomenauts Assemble, Ether One, Teslagrad and Tower of Guns.

Meanwhile, Curve has brought major indie releases including Dear Esther, Stealth Inc, OlliOlli and Thomas Was Alone to market.

Alongside this marketplace where indies can meet with potential publishers, Interface also boasts a host of informative speakers, plus panel discussions and keynote presentations focusing on the key issues facing the games development industry. 

Speakers confirmed for the event include indie pioneers Mike Bithell and The Chinese Room’s Dan Pinchbeck, Team17 MD Debbie Bestwick and Unity’s Andy Brammall, as well as Revolution, Playtonic and Edge Case Games on The £6m Panel, and a quartet of PR experts.

Interface will take place at St Mary's Church, Marylebone, London on Thursday, May 5th. The event centres around a private one-to-one meeting system that gives developers the chance to pitch their titles to publishers actively looking for games to bring to market.

A number of publishing houses have already signed up – and there are more big names to come. You can find out more and sign up here.

For sponsorship opportunities contact Conor Tallon or Charlotte Nangle

On the day, attendees curate their own experience – typically a day will be a mixture of taking in conference sessions and keynote talks, pre-arranged one-to-one pitching meetings (arranged by us) and ad hoc meetings/product demonstrations at the exhibition. The entire day is designed to bring all aspects of the videos games industry together through an array of methods.

The conference schedule for Interface 2016 is as follows:

Registration & Coffee & Networking

Conference Welcome

Opening Keynote Discussion: The £6m Panel

Thomas Bideaux, ICO Partner

Chris Mehers, Edge Case Games

Charles Cecil, Revolution

Andrew Robinson, Playtonic

Leading crowdfunding experts who have together raised more than £6m via the likes of Kickstarter discuss the merits and dangers of this method of raising money.

Going Global

Sander Den Boer, Euromonitor

The games industry is an international business. So Euromonitor discusses the other markets in the world where you may want to look at expanding.

Panel Discussion: Is your game actually ready?

Andy Robson, Testology

Edd Buffery, Testronic

Loreto Sanz Fueyo, Universally Speaking

Orad, MoGi Group

So you’ve made a wonderful game and it’s ready for launch… but is it really? Will it pass certification? Have you checked for bugs and spelling? How do you make sure your game is good enough for the consumer? QA specialists discuss the challenges they frequently face and how you can avoid them.

Coffee, Networking & Exhibition Visit

Indie Studio Surgery

Dan Pinchbeck, The Chinese Room

Your questions about starting-up and running a small game company answered by Dan Pinchbeck, studio head of successful UK studio The Chinese Room. He's actually a doctor too, so the analogy holds (OK, so his doctorate is in first-person shooters but it still counts, right?).

Working With Tax Breaks

Andy Tomlinson, UKIE

Anna Mansi, BFI

Moses Nyachae, Saffery Champness

Three experts in UK Games Tax Relief discusses how to make the most out of the Government’s support for games developers

Lunch, Networking & Exhibition Visit

Panel Discussion: Self Publishing Is Dead?

Jason Kingsley, Rebellion

Garry Williams, Sold Out

Martin Mathers, Rising Star

David Clark, KISS

Colin McDonald, All 4 Games

Leading publishers and developers discuss the merits, and pitfalls, of using publishers when releasing a game

Made With Unity Masterclass

How to sell your game to an investor/publisher

Debbie Bestwick, Team17

One of the most experienced and influential indie games leaders offers her tips, advice and support for small developers on how to pitch and sell their games to potential partners.

Coffee, Networking & Exhibition Visit

The PR Power Panel
Caroline Miller, Indigo Pearl

Lauren Dillon, Premier PR

Stefano Petrullo, Renaissance PR

Tracey McGarrigan, Ansible Communications

Leading PR experts from Indigo Pearl, Premier PR, Renaissance PR and Ansible Communications will discuss working with the media, utilising video and how best to use social media. We will also discuss pitfalls for studios to avoid when trying to sell their game

Closing Keynote: 10 surefire ways to maybe do interesting stuff that could work, possibly

Mike Bithell

The creator of Volume and Thomas Was Alone discusses his influences when creating his hit indie games.


Closing Comments & Take Aways

Developers in attendance last year included Digital Tales, Honey Tribe Studios, Input Mobile, RedBreast Studio, Fat Pebble, Chilled Mouse, Viewpoint Games, Sigtrap, Milky Tea, The Project Factory, Torque Studios, R Control, MoonJump, Pixlebomb, Universally Speaking, The Hero That Ran, Wish Studios, Pixel Spill, Giftgaming, Fat Fish Games, RedSix Games, Cupboard Games, Fourth State, UpDownLeftRight, RGBird Games, Sliding Pixel, Kurly Entertainment, LYTE, The Dangerous Kitchen, Gunkatana, Antstream, Large Visible Machine, Oxford Audio Post Production, FlySoftworks, Playback Interactive, Distinctive Developments. For more information, check out the Interface website here.