GDC Europe’s latest State of the Industry report has revealed a fast-growing interest in building for virtual reality among UK and European developers.
Last year’s survey found that just a third of devs were interested in making a VR title, behind PC, PS4 and mobile.
However, this year’s report saw interest rise to almost half of devs, with 48 per cent saying they were considering creating for the platform.
This is more than more PS4 (42 per cent), Xbox One (28 per cent) and smartphones (37 per cent), and more than double the number of devs looking at augmented reality (18 per cent).
Despite this, PC remained the most attractive platform for devs, with 60 per cent of those surveyed saying they were interested in creating for the platform. It’s worth noting that the survey split smartphones and tablets into two distinct categories, meaning the combined ‘mobile’ category could boast a much larger audience.
Of the virtual reality headsets currently available and set for release, the HTC Vive easily leads the category, with 50 per cent of developers interested in the hardware. Its close competitor, the Oculus Rift, followed with just over 34 per cent. PlayStation VR is in a close third, sitting a fraction under 34 per cent.
Interest in Samsung’s mobile headset GearVR (18 per cent) was outstripped by that in HoloLens, with a fifth of devs looking at Microsoft’s AR hardware.
Although virtual reality clearly remains in vogue for devs, the survey also revealed that most devs continue to avoid the sector, with two-thirds of those surveyed saying they are not developing for any VR hardware. Last year 73 per cent of developers said they weren’t working on any VR or AR titles.
This is perhaps reflected by a slight fall in faith in the sector’s viability: 68.8 per cent of devs said they feel the market is sustainable in the long-term, versus 71.7 per cent who felt similarly last year.
Of those actually building in VR, Rift actually leads the pack with 23 per cent of devs committed to the platform. Vive follows closely with 22 per cent, which is almost double the 12 per cent of makers working with PlayStation VR – and a huge leap from the minuscule four per cent of Vive creators recorded last year.