Havok has released its Behaviour Tool for public download from its website.
The Behaviour Tool is a bespoke application that allows users to build and simulate game-ready characters in a 3D level, placing the creation process in the hands of artists and designers. The authored content can then be used in games that use Havok’s Physics, Animation or Behaviour middleware.
It joins the Havok Content Tools, also available from Havok’s website, in helping prepare content from applications such as 3D Studio Max, Maya and XSI and see it in a real dynamic environment where character mechanics can be prototyped.
“This kind of creative access was previously limited to programming and proprietary in-house tool sets,” says Jeff Yates, VP product management at Havok.
“With the Havok Behavior Tool, we wanted to enable an entirely new generation of interactive content creators who can bridge the gap between static 3D assets and game code. Making the Havok Behavior Tool broadly available is a vital first step in empowering this new age of interactive authoring talent.”