Huddersfield student develops game for the blind

XNA-based game uses sound to portray game elements
Author:
Publish date:
Social count:
0

A final-year student on the University of Huddersfield's Computer Games Programming course has developed an XNA-based game for the blind.

22 year-old Craig Burgess (pictured left) made the game after considering the impact that disabilities have to interacting with games, and picked blindness because games are a massively visual medium.

The game uses pitch and volume of sounds to portray oncoming enemies in a game resembling Atari classic Tempest, and also features graphics to aid partially-sighted players.

“My hopes for the game are really quite big – I think over the last couple of months it has moved from being my dissertation project to thinking about how it could be implemented into the mainstream gaming community," said Burgess.

"One of the ideas we had was to use an iPod as a means of playing it. So I'm not really sure what the future holds, but I'd certainly like to see it being played by a lot more people.”

Duke Gledhill, senior lecturer in Informatics at Huddersfield's School of Computing and Engineering, said: “I think just the fact that Craig is approaching this subject matter is unique. There is an online forum for blind gamers, but nobody really concentrates on making comprehensive games that can actually rely on audio alone. I look forward to seeing how the game will develop in the future.”

Related

2_kim swift_sm.jpg

Student Union

That PC superdeveloper Valve hired a group of students to work on their own title was surprising enough news, but no-one could have imagined that the game they would make would be many people's pick of 2007. We caught up with Kim Swift to talk portals, education and companion cubes.

Develop Game Jam 1400.jpg

The Develop Game Jam

We catch up with Dan Parkes from Artist Wanted and Dimitri Zangana of Green Cyber Witches to find out the highs and lows of Develop’s Game Jam at this years Future Games Summit