Racing games have been a firm favourite with players almost since video games began, from the arcade to the living room. As well as building sharp reflexes, they can help to tune your programming skills, as this tutorial demonstrates.
It uses an Android game called City Racer, based on OpenGL ES 3.0, to show you how you can use Intel Graphics Performance Analyzers (GPA) to analyse and optimise your game, tracing each frame back to the OpenGL draw calls that built it. Intel GPA is part of the Intel INDE tool suite, which is available for free download in its Professional Edition for a limited time.
The tutorial also outlines four optimisations that can be used to speed up the game. These tips are applicable for optimising many other types of 3D games too, so you could find this tutorial helps you to race ahead in your own game development.
• This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.