Apple has launched the ability for devs on the App Store to offer paid subscriptions for their games.
The feature was announced back in June, with one of the headline figures promising developers 85 per cent of revenue share for each user that remains subscribed for longer than a year – with the developer’s take sitting at 70 per cent for the first 12 months.
All app genres and formats are now permitted to offer a subscription model, The Verge reports, extending from the previous limitation to cloud storage and media streaming apps.
Apple’s guidelines for iOS devs go into further detail about the service, including support for auto-renewed subscriptions and tiered offerings for different levels of subscription, including various price levels for separate territories.
Devs can also use the auto-renewal function to maintain a lower price for early users, who can continue to pay the same price even if the price is later raised – as long as they stay subscribed.