Learn how to use Cocos2d-x to make cross-platform apps

Intel Developer Blog: A short tutorial showing you how to get started with compiling a Cocos2d-x demo to run on Android and Windows
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If you’re building games that you want to run across multiple platforms, the Cocos2d-x framework could be just the thing you need. It’s based on Cocos2d, the open source framework for iOS that can be used for making sprite-based 2D games. Importantly, while Cocos2d is for Objective-C, Cocos2d-x works with C++, Javascript or Lua. Using it, you can develop apps for Microsoft Windows and Android platforms, based on the same code base, with minor modifications when changing between them.

On the Intel Developer Zone, you can find a short tutorial that shows you how to get started with compiling a Cocos2d-x demo to run on Android and Windows, from the same code. Using this approach, you can cut your development time, and broaden your audience for your apps and games.

On the Intel Developer Zone, you can also find a selection of tools for developing Android apps and tools for developing Windows apps. All of them are designed to improve the effectiveness of your games, and to increase your productivity.

• This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.

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