Making big money apps, like Minecraft - MCV

Making big money apps, like Minecraft

Intel Developer Blog: Softtalkblog looks at how to streamline your HTML5 app
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Independent game development is taking a shift into the next gear. It’s no longer just the big studios making big money, but also one or two-man development teams. Take a look at Minecraft’s creator Markus Persson. Markus, who started his career in his bedroom coding games, has now sold his development studio to Microsoft for $2.5bn.

With other indie apps such as Super Meat Boy and Limbo having had huge success, now is the time to get your game on. On the app stores, that is. As more and more developers clock on to this, the challenge is to create an app that’s innovative and addictive enough to stand out in an ever-growing market.

Users expect a powerful mobile experience, so your app needs to stand out on quality. Behind the scenes, HTML5 is becoming important for developers to crack, because it allows your app to be available to an increased number of devices. That means you can reach new markets while minimising the time spent porting, leaving you free to focus on the creative work of inventing new games. You can further streamline your HTML5 development using the free Intel XDK, an easy and fast way to get your apps to market.

With the tools and guides available on Intel Developer Zone, all you need to get started is a great game idea. As players increasingly turn to indie developers, now is the time to create the next $2.5bn app.

• This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.

For the latest Intel Developer Blogs, click here.

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