Maxplay engine adds PhysX, FMOD, EMotion and PopcornFX

Technology joins cloud-powered modular Game Development Suite platform
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Engine startup Maxplay has integrated a slew of new tools into its Game Development Suite (GDS) software.

The young platform is built around a modular design, allowing devs to pick and choose the services they wish to utilise.

Among the latest technologies to join the cloud-powered architecture is Nvidia’s PhysX physics engine, audio middleware solution FMOD Studio, character animation system EMotion FX and real-time particle effects tool PopcornFX.

“We choose our technology and tools partners based on their ability to provide the best possible solutions for their given development category,” said CTO Matt Shaw.

“Solutions must meet three critical criteria: an intuitive interface that easily lets users master the given task; unmatched performance built for today and tomorrow’s environments; and the ability to grant advanced users the highest level of control.”

“Since announcing MaxPlay’s Game Development Suite, the incredible support and validation we’ve been given from the industry in such a short time period is tremendously gratifying," added CEO Sinjin Bain.

“We’re attracting leading technology companies to join us on our journey to address the challenges and opportunities facing today’s game developers.

“We couldn’t be more pleased with the anticipation expressed by the worldwide developer community as we come close to announcing the timing of our Early Access program.”

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