Interface is returning to London on May 5th at St Mary’s Church – inviting publishers, developers and investors to make new connections and do business in a unique and informative event.
The event will bring together over 350 firms in a series of one-to-one pitching meetings, informative masterclass sessions as well as panel discussions and keynote presentations focusing on the key issues facing the games development industry.
There are limited free passes for indie developers – sign up here to secure your place. For sponsorship opportunities contact Conor Tallon on firstname.lastname@example.org or Charlotte Nangle on email@example.com.
On the day, attendees curate their own experience – typically a day will be a mixture of taking in conference sessions and keynote talks, pre-arranged one-to-one pitching meetings (arranged by us) and ad hoc meetings/product demonstrations at the exhibition. The entire day is designed to bring all aspects of the videos games industry together through an array of methods.
The conference schedule for Interface 2016 is as follows:
Registration & Coffee & Networking
Opening Keynote Discussion: The £10m Panel
Leading crowdfunding experts who have together raised more than £10m via the likes of Kickstarter discuss the merits and dangers of this method of raising money.
Secrets of Success:How to sell your game to an investor/publisher
Tips, advice and support for small developers in pitching and selling their games to potential partners.
Panel Discussion: Is your game actually ready?
So you’ve made a wonderful game and it’s ready for launch… but is it really?
Will it pass certification? Have you checked for bugs and spelling?
How do you make sure your game is good enough for the consumer?
QA specialists, developers and publishers discuss the challenges they frequently face and how you can avoid them.
Coffee, Networking & Exhibition Visit
A leading mobile gamespublisher discusses the art of making attractive, and compelling, icons forthe App Store and Google Play, as well as general tips for getting the most out of your digital store listing
Working With Tax Breaks
An expert in UK Games Tax Relief discusses how to make the most out of the Government’s support for games developers
Lunch, Networking & Exhibition Visit
Panel Discussion: Should you use a games publisher?
Leading publishers and developers discuss the merits, and pitfalls, of using publishers when releasing a game
The secret art to discoverability
Tips and tricks from leading data analysts on methods you could adopt in getting your game noticed on the App Store, Google Play, Steam, Xbox Live and PSN
The games industry is an international business. But what should you consider when building your game when trying to sell your game abroad? A leading games publishing expert shares his/her advice
Coffee, Networking & Exhibition Visit
PR Power Panel Discussion
Leading public relations experts discuss working with the media, utilising video and how best to use social media. We will also discuss pitfalls for studios to avoid when trying to sell their game
Closing KeynotePresentation: The Secrets of Success
How I did it – How to become a coding superstar
A leading games independent developers discusses his/her rise from the bedroom to an international gaming legend
Closing Comments & Take Aways
Developers in attendance last year included Digital Tales, Honey Tribe Studios, Input Mobile, RedBreast Studio, Fat Pebble, Chilled Mouse, Viewpoint Games, Sigtrap, Milky Tea, The Project Factory, Torque Studios, R Control, MoonJump, Pixlebomb, Universally Speaking, The Hero That Ran, Wish Studios, Pixel Spill, Giftgaming, Fat Fish Games, RedSix Games, Cupboard Games, Fourth State, UpDownLeftRight, RGBird Games, Sliding Pixel, Kurly Entertainment, LYTE, The Dangerous Kitchen, Gunkatana, Antstream, Large Visible Machine, Oxford Audio Post Production, FlySoftworks, Playback Interactive, Distinctive Developments