More developer support for amBX

Two very different developers have signed up to product amBX-specific versions of their games, with indie team Introversion and Codemasters supporting Philips' upcoming 'ambient experiences' kits.
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TOCA Race Driver 3 from Codemasters and Introversion's games Darwinia and Defcon will use the special scripting language that controls add on peripherals placed around a computer monitor such as lights, fans and rumble packs.

Philips has already scored support from THQ, Revolution, Sumo and Kuju.

“Codemasters and Introversion are the cream of the UK-based game development community. They’ve recognized both the creative and commercial value that amBX can add, as well as showing that even back catalogue games can be amBX-enabled, extending product shelf life in the future,” said Jo Cooke, chief marketing officer, Philips amBX.

“These are three totally different titles that will use amBX in very different ways and, added to existing amBX-enabled adventure and simulation games, demonstrates how adaptable and striking amBX can really be across all genres of PC gaming.”

The amBX hardware is set to roll out to consumers in 2007.


Good vibes for Philipsâ?? amBX

In this exclusive Q&A talks amBX with Jo Cooke, Philips’ chief marketing officer (pictured) to find out what developers' reaction to the company's ambient experiences technology has been like.


amBX: Not so ambient now

Touted as a revolutionary way to extend the gaming experience, amBX has undergone a radical makeover. The technology has been spun out from Philips Research in the form of a new standalone company, amBX Ltd, paving the way for all hardware manufacturers to start adding its functionality.