Development

Game development news and analysis – recruitment, studios and tools

Sumo Digital’s Sarah Longthorne: ‘There’s no one way to get into narrative design: if the opportunities aren’t coming your way, create opportunities for yourself’

Cherry picked advice to help you reach the next level in your career – this month, Sumo Digital Nottingham’s Sarah Longthorne tells us more about the many different paths that can lead to narrative design and how you can create your own opportunities

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When We Made… Ape Out

We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about

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Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’

Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming

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In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’

Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III

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