PhysX boosts Bioware engine

Physics engine provider Ageia and developer Bioware are teaming up, with PhysX set to be integrated into the studio's Eclipse game engine.
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Bioware's Eclipse is used for building all the team's next-gen and PC titles. PhysX allows the team to integrate real-time physics functions for use on both the PhysX PC processor and next-gen consoles.

“There’s no reason to reinvent the wheel when you have a world-class, easy-to-implement physics solution such as AGEIA PhysX technology,” said BioWare CEO Ray Muzyka. “AGEIA PhysX will deliver mind-blowing physics action for games using BioWare’s next-generation game engine.”


PhysX goes licence-free

Ageia, the company behind physics middleware and hardware PhysX has changed its licence agreements - allowing developers to use the tool in commercial PC games for free.


Getting PhysX-ical

Introducing a solution that brings new way of thinking about physics may be quite an achievement in itself, but Ageia isn't resting on its laurels: its next job is to convince developers that hardware-accelerated physics is the future. Ageia's VP of marketing Michael Steele tells Ed Fear how and why...