Producer Takashi Iizuka originally helped found Sega Studio USA in 1999

Sonic Team head returns to US to establish development ‘hub’ for franchise

One of the leading creative forces behind Sega’s Sonic series is moving to America to make the country the base for future entries in the long-running franchise.

Takashi Iizuka was the lead designer on 1999’s Sonic Adventure and in the same year helped established Sega Studio USA, before it was re-absorbed into the Japanese studio in 2008.

As current head of Sonic Team and VP of product development, he has served as producer on all major Sonic titles for the last six years, but played less of an integral part in the development of critically lambasted reboot Sonic Boom: Rise of Lyric, which was produced externally by studio Big Red Button in 2014.

Now based in LA rather than Tokyo, Iizuka will work to build Sega’s studios in the city into a “centralised hub for the global brand”, the publisher said (via Nintendo Life).

The move marks the first time a Sonic game has been developed by Sega in the US since 2001’s Sonic Adventure 2 – made by Sega Studio USA – and, before that, 1992’s Sonic the Hedgehog 2.

About MCV Staff

Check Also

mi [Event news] The First Guild Wars Card Battler Coming to PC and Mobile

[Event news] The First Guild Wars Card Battler Coming to PC and Mobile

The beloved fantasy franchise Guild Wars expands into new territory with the announcement of a brand new free-to-play digital collectible card game (CCG), Mistbound. Officially licensed by ArenaNet, developed by NC, and globally published by bilibili, Mistbound marks the first CCG spin-off set within the Guild Wars universe. Designed around new multi-directional card movement mechanics, Mistbound aims to bring new energy to the traditional CCG universe and honor the legacy of Guild Wars for players.