We’ve just posted this month’s sector guide on Developmag.com – for October we look at the changing shape (and face if you listen to the facial capture folks) of motion-capture.
A staple in the games development sector, motion-capture companies have a unique view of the market, consulting early with developers on putting together materials for new games, and operating in an eco-system where studios and service companies by cameras and contracts with each other.
Our feature covers the question of in-house motion capture versus outsourcing, the rise of low-cost capture kits studios and buy themselves and what the future holds for marker-based capture.
To read the full feature, click here.