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Square Enix: New IP not a success until it has three hits - MCV

Square Enix: New IP not a success until it has three hits

Yosuke Matsuda explains why publishers cannot expect too much from a brand new franchise
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Any new IP hoping to transition into the world of mega-brands needs at least three instalments before its success can be determined.

That’s according to Square Enix boss Yosuke Matsuda, who Kotaku reports told Famitsu that publishers cannot expect new franchises to be an instant success.

“Cultivating a new IP is very important,” he said. “This is my own personal view, but I believe that it is very difficult to immediately build up a big IP. Looking retrospectively at the gaming industry, many games take off or get their big break at their third title. There are cases where the opposite is true of course (Laugh).

“But regardless, you need at least three games before you can tell whether an IP is going to be really successful or not. I call this my ‘Law of Third Titles’. That’s why for the first and second games, you experiment to a degree where you can still be flexible, and if the series has grown enough to be able to expect a big hit for the third game, you expand the scale.

“If the third title is successful then all is well.”

Dontnod Entertainment's Life is Strange, which is published by Square Enix, was named the winner of this year's New IP – PC/Console prize at the Develop Awards 2015.

Story originally published on MCV.

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