Introversion has dropped its bank heist game Subversion after six years of development.
Dropping the bombshell to fans on the developer’s forum, lead designer Chris Delay said they had spent too much time creating the tech and not enough time developing core gameplay.
“We’d ended up with a game that looked and sounded brilliant, classic Introversion with its blue wireframe and sinister faceless characters,” he said.
“But there was a massive gaping hole where you would normally see a ‘core game’. We’d tried and tried to fill that hole with ambitious tech and experimental systems, but you couldn’t escape it.”
Delay claimed that the game was too simple and provided no difference in gameplay as it progressed.
“We’ve made the fatal mistake of having more fun making the game than gamers would ever have playing it,” he said.
He added that the studio would go back to the project eventually, but told fans to “forget about it for now”.
The developer has instead been working on a new game since August last year, and has been submitted to the 2012 Independent Games Festival.
Delay said the new title would use much of the tech designed for Subversion.
Introversion has previously made hit indie titles such as Darwinia, Multiwinia and DEFCON.