Take a peek at some of the code used by Codemasters and Blizzard - MCV

Take a peek at some of the code used by Codemasters and Blizzard

Intel Developer Blog: A look at some samples that could inspire your next project
Author:
Publish date:

Intel often works with game studios to help them to optimise how their games perform on Intel hardware. Some of the resulting code has been released for download, so you can discover how Codemasters and Blizzard have achieved some of the effects in their games.

Adaptive Volumetric Shadow Maps was used by Codemasters to create more realistic smoke effects in the racing game GRID 2. Conservative Morphological Anti-Aliasing (CMAA) was used in World of Warcraft to carry out anti-aliasing independently of shading, increasing the flexibility the developer has. That game also uses Software Occlusion Culling to render only the objects the camera can see, which can cut the rendering time dramatically without affecting quality.

Discover more code samples here. You never know: you might find just the effect you need for your next project.

  • This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture

Related