Team17 was crowned the winner of last week's Great British Game Jam, having developers a prototype game called [R]evolve.
The competition was held by UK developers Team17, Bossa Studios and Future Games of London. Each team had 48 hours to create a game based around 'resilience', a theme given by trade body UKIE.
The game jam was promoted via social media, attracting an entry from indie developer Luke Whiston, who created a title called Goblus Rift.
"Winning the Great British Game Jam is a terrific achievement and I'm extremely proud of the Teamsters who created [R]evolve," said Team17's managing director Debbie Bestwick.
"To develop something in just two days is a difficult task but the team certainly rose to the challenge. GBGJ14 is a great showcase for the talent the UK has within its studios. Well done to everyone, we'll see you at the next jam."
UKIE CEO Jo Twist added: "The standard of the games created was phenomenal. It's so great to see such creativity and diversity being demonstrated by some of the UK's best developers, especially within such tight time constraints.
"We congratulate Team17 on their winning game and thank all the teams who entered for their fantastic work. We are honoured to have judged the games and we are looking forward to being part of the next jam."