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Time to get your game on with faster graphics - MCV

Time to get your game on with faster graphics

Intel Developer Blog: A round-up of some of the tools available to help improve the look of your game
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As any developer knows, the graphics are crucial when creating a game. Experimenting with visual aspects, whether it’s textures, shades or render states, often means recompiling your source code every time you want to make changes – or even just test changes – which can be time consuming. Intel® Graphics Performance Analyzers help to simplify this process with single-frame analysis and optimisation tools that mean you don’t have to recompile every time you want to test something new.

Intel GPA includes various analytics to highlight opportunities to improve performance. The Graphics Frame Debugger is particularly useful for developers who want faster solutions to debugging, helping to identify rendering problems and frame content issues. The System Analyzer helps you identify whether the app is CPU or graphics-bound, so you know where to focus your performance optimisation work, and the Graphics Frame Analyzer enables you to conduct “what if?” experiments to try optimising graphics, without recompiling.

You can get Intel GPA in the recently updated free Intel INDE toolkit. The starter edition is free, or you can download a free trial of the professional or ultimate editions. Why not have a play and if you’re game, you can explore some of the other tools that INDE provides to make developing easier and quicker too.

This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.

For the latest Intel Developer Blogs, click here.

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