UbiArt Framework engine spawns 'playable poem'

Child of Light to mix JRPGs, side-scrollers and the work of Studio Ghibli
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Speaking at a GDC Europe session this morning, Ubisoft's creative director has given first details of the studios small scale project Child of Light.

During his talk titled 'Small Projects in AAA Studios: Making of Child of Light', Patrick Plourde confirmed that the game was being made using the UbiArt Framework engine, and would serve as a "playable poem", reports Videogamer.com.

The game is a side-scroller that hopes to combine the likes of Limbo, JRPGs and Studio Ghibli's work, and is for Plourde an alternative to his previous work on franchises like Assassin's Creed and Far Cry 3.

Ubioft has a long history of bankrolling or publisher smaller or creatively distinct projects in tandem with its triple-A work, such as Eric Chahi's recent From Dust.

the UbiArt Framework was built in part by Rayman creator Michel Ancel, who used the tech for its debut commercial game, Rayman Origins. It was conceived to allow for the creation of high definition animation from limited source art, consuming minimum staff hours, and designed to encourage creativity from small teams working on distinct projects.