'I would love to see a PC build of the game' says game director Stanislas Mettra

Ubisoft dev clarifies controversial piracy comments

The I Am Alive game director has claimed there was a “miscommunication” over his controversial comments about rampant piracy on PC.

Ubisoft Shanghai’s Stanislas Mettra previously said that there was so much piracy on PC and so few playing games on the system that it may not be worth porting the upcoming survivalist action game.

He has now sent an e-mail to IncGamers, claiming that he would in fact love to see a PC build of the game and that the studio is still working on the feasibility of such a port.

“I would really love to see a PC build of the game and I don’t think I meant to say ‘the game won’t happen on PC’, it’s probably an English language miscommunication (I am not native English speaker),” he stated.

“What I meant is that the PC version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.”

“Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?”

Despite apparent confusion over Mettra’s original statement, the translation and subsequent media attention is unlikely to have pleased Ubisoft, which has had its reputation affected through its use of DRM and PC porting issues.

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