Ubisoft to support amBX

Philipsâ?? ambient tech to be supported in upcoming releases
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Ubisoft and Philips have teamed up to bring amBX support to future Ubisoft titles.

The atmospheric light, sound and wind technology will be integrated into the forthcoming Brothers in Arms Hell’s Highway and Far Cry 2, and a patch will be supplied to enable ambX support in the original Far Cry.

“Creating high quality games, incorporating the most innovative technologies to produce the best possible gaming experience is of fundamental importance to Ubisoft,” said Vincent Greco, worldwide production technical coordinator. “With amBX we can develop more immersive features in our games which will add a whole new dimension to our games.”

Jo Cooke, chief marketing officer for Philips ambX, added: “Working with one of the world’s largest publishers on two of the most successful gaming franchises of all time is an amazing opportunity for our amBX technology to really shine in front of a worldwide audience.”

“Brother’s in Arms Hell’s Highway and Far Cry 2 are titles that will showcase just how powerful and in your face amBX effects can be in a war game. This is just the start of the alliance between amBX and Ubisoft and the level of our co-marketing with Ubisoft will underline our dedication to bringing all-new ambient effects to world class games.”

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amBX: Not so ambient now

Touted as a revolutionary way to extend the gaming experience, amBX has undergone a radical makeover. The technology has been spun out from Philips Research in the form of a new standalone company, amBX Ltd, paving the way for all hardware manufacturers to start adding its functionality.

More developer support for amBX

Two very different developers have signed up to product amBX-specific versions of their games, with indie team Introversion and Codemasters supporting Philips' upcoming 'ambient experiences' kits.