Mobile MOBA developer Super Evil Megacorp has announced that it has raised an additional $19 million in funding from investors.
The investment, which is in addition to a previous $63 million investment from venture investors, is designed to increase the physical space of the current studio in California to double its current size, and to help solidify the companies mission statement of 'creating core game experiences for the touchscreen generation'.
"At Super Evil Megacorp, we believe the generation growing up with touchscreens as their primary gaming platform deserve the same quality and depth of play demanded on PCs and consoles — and that mobile-first players are every bit as hungry for great games and worthy of our respect," the company said in a statement on its blog.
"Like on every other platform, players on mobile will gravitate to uncompromising gameplay, superior graphical performance and believable characters with rich stories. We work hard every day to build a studio that can live up to those standards and to be the best home for core gaming talent, filling our 'Lair' with master craftspeople creative, passionate and ambitious enough to push the boundaries of the industry.
"This round of funding also allows us to continue to develop our proprietary, console-grade, multi-platform engine, which is called E.V.I.L. As a studio, we’re obsessed with technology and unleashing beautiful graphics, stunning visual effects and realistic animations at the highest possible frame rates, across the broadest range of platforms. We’re thrilled with what our engine makes possible today, and we’re excited about how much more we can do for Vainglory and beyond in the days ahead."
The company started in 2012 and its main product, the mobile MOBA game Vainglory, has logged over a billion matches globally. The game was used as a esports title in 2016 and featured some of the esports industry's best-known teams including Cloud9 and Fnatic as competitors.