Valve: Devs to blame for VR motion sickness

Claims that nausea is caused by the hardware are "b******t", according to writer Chet Faliszek
Publish date:
vive vr-1.png

Valve writer Chet Faliszek has said that virtual reality does not inherently cause motion sickness.

Instead, Games Industry reports that Faliszek told an EGX audience that the blame for any sickness experienced by players must lie with developers, as the hardware itself is now good enough to avoid such problems.

"The idea that VR must get you sick is [bullshit]," he said. "As consumers and people in the community, hold developers to it. They shouldn't be making you sick. It's no longer the hardware's fault any more. It's the developers making choices that are making you sick. Tell them that you don't want that.

"We have people come in who don't want to do demos. In a party of ten people there will be someone who says, 'I'm gonna be sick, I'm gonna be sick, I can't do this’. That expectation is based on either what they've seen before or what they've heard."

Faliszek did concede, however, that conventional controllers such as a joypad or keyboard can trigger sickness – a problem solved by new VR-friendly input methods such as HTC Vive’s motion-tracking Lighthouse set-up.

Story originally published on MCV.


Image placeholder title

VR Wars: Which headset is best for devs?

The first wave of VR headsets isn’t even on shelves and yet developers are already spoilt for choice. Develop gets a grip on virtual reality’s many contenders with the help of Oculus VR’s Jason Rubin, Valve’s Chet Faliszek, PlayStation’s Simon Benson and Razer’s Jeevan Aurol