This week Develop is publishing five major interviews with ten key people who have each helped shape the Valve games empire.
The interviews follow a full six-page feature revealing the alien and extraordinary way content is created at the Washington studio. That feature can be found here.
Below is a list of five separate interviews. On their day of release, each one will be linked to from this index page.
VALVE ON ART
Release:AVAILABLE NOW [HERE]
We discuss animation, LA Noire tech, Steam data and the power of Source.
Interview with Ted Backman (art director, pictured centre) Jason Mitchell (3D graphics hardware, pictured right), and Randy Lundeen (environmental artist, pictured left)
VALVE ON STEAM
Release:AVAILABLE NOW [HERE]
The astoundingly popular digital platform has revolutionised the PC industry, but how? And what next?
Interview with Jason Holtman (Steam manager, pictured) and Doug Lombardi (marketing guru)
VALVE ON PORTAL 2
Release: AVAILABLE NOW [HERE]
Just how did 2011’s highest-rated game come together?
Interview with Josh Weier (Portal 2 project lead, pictured left) and Erik Wolpaw (prominent Valve writer, pictured right)
VALVE ON SOURCE AND STUDIO CULTURE
Release: AVAILABLE NOW [HERE]
Develop examines the future of Valve’s flagship tech, and discovers more about the studio’s unique socialist culture.
Interview with Robin Walker (Team Fortress 2 patriarch, pictured left) and Erik Johnson (longstanding project manager)
GABE NEWELL ON VALVE
Release:AVAILABLE NOW [HERE]
The PC gaming pioneer bares all on Valve’s unique development culture, and shares his grand plan for the studio’s future.