Graphics middleware firm Graphine has optimised its Granite texture streaming software to support virtual reality devices.
The company says Granite can help developers create a highly-detailed VR experience that still runs at 90 frames per second at a 4K resolution. The middleware can also stream high-quality textures to 3D scans and hand painted objects or characters, not unlike those used by VFX studios.
Graphine is showcasing this with a new VR tech demo at its stand – Booth No.101 – at this week’s GDC Expo. The demo (pictured) was created by virtual reality specialist Nurulize, and demonstrates the amont of HDR texture content Granite can handle.
Granite is available as a standalone SDK, but can also be found as plug-ins for Unreal Engine and Unity.
For more GDC 2015 news, head to www.develop-online.net/gdc
UPDATE: Below is the Rise demo by Nurulize. It was built in Unreal Engine 4 for Oculus Rift.